

Keeping the generator running can feel essential when it comes to navigating the bunker and keeping the beast quiet. Sprinting through the halls, gunfire or setting off traps will summon the beast to your area. As such, the beast can feel predictable, despite the game’s claim of something more intelligent. He doesn’t seem to wander autonomously so I never sensed he was actively tracking me or scouting the facility. Whilst I never felt he completely lost menace, it was diminished as soon as I understood how he worked. It seems possible to do, although there are moments when he’s scheduled to appear. I did my due diligence early on and tried to block every one I came across. There are cracks in the concrete walls he can erupt from. The beast doesn’t have the same freedom of movement you do. The obvious one is the game’s ever-present monster. There are some stopping points but there’s also opportunities to reach areas early. I like the fact curiosity can be rewarded and it makes a change from these games usually being focused around rigid environments and puzzles. Boxes can be stacked to circumvent barriers and vents can be opened to gain access to locked areas. Most doors can be broken apart by utilising bricks or grenades. Maps can be found to aid traversal but the main locations are also usually signposted. There’s a freedom of approach in terms of how you accomplish these tasks. To do so, key items have been scattered around the bunker and the hunt can lead you all around the map. Your main objective is to blow out the exit with dynamite and escape. Initially, the other areas are locked to you but this introduction did help me acclimatise to the game’s more inventive mechanics. The outer areas feeling like spokes to the Administration area’s spindle. Doors can be unlocked to give you access to other areas but the whole map gives makes the complex feel like a bicycle wheel. This also houses a generator which must be stocked up with fuel to power the lights and machinery. This Administration area serves as your home base with an item box and lamp to save your progress.

The bunker itself is fairly intricate with the main areas linked by a central hub. Where Amnesia: The Bunker does diverge is in structure.

You do get some snippets of lore in flashbacks but I do wish the story was a touch more direct. The notes reveal some good chaos and paranoia amongst the trapped ranks but there’s very little in front of your eyes beyond the present. There is a decent supernatural, monster-of-the-week story here but I find telling it through text makes it easy to ignore. I do find piecing together the narrative through notes and photographs to be a little boring.

Cut-off from the outside world, the monster has worked its way through your colleagues. Very early on, you’re introduced to this game’s monster and, as with all Amnesia games, your job is to escape whilst staying out of trouble. You’re alone but there’s been plenty of notes left around to piece together the mystery. Henri wakes up inside the game’s titular bunker, unsure of what’s happened to his friend. Soon after, Augustine is discovered gravely wounded in a crater and a bomb falls upon your position. Wounded and gassed, you’re helped by Augustine Lambert, a fellow solider who gets you to safety. You’re in the shoes and helmet of Henri Clement a French soldier caught in the trenches during World War I. Thankfully, Amnesia: The Bunker has taken a slight departure by offering a more open progression and a lot of more versatility. Sneaking around an environment with little to arm yourself or knowledge to navigate around a problem has always given me second thoughts. I’ve yet to play the earlier games but I always considered their restrictive nature to be off-putting.
Amnesia monster encounter Ps4#
Jin PS4 / Reviews tagged amnesia the bunker / claustrophobia / frictional games / immersive sim / isolation / Monster / psychological / puzzle solving / supernatural / survival horror / world war i by Mikeįrictional Games have been at the forefront of the indie horror genre and their Amnesia series has been, for the most part, very well received.
